I did say I had a few frames left to save in the stage itself... 89 frames is a few, right? New strategies, tighter movement optimization and pixel positioning, and reducing 41 lag frames (meaning less charged buster shots and less damage taken).
343 frames faster than HTWT's rejected submission, 148 frames saved in the stage itself and the rest on the Star Man fight. The Star Man fight is actually 16 frames faster than Mothrayas' when timed from the first hit to the last hit. However, the faster Star Man fight actually wastes far more frames, likely due to Star Man's lower positioning and the fact that it seems to take far longer for the boss explosion to despawn, so I'll need to redo the entire fight and manipulate him better. There are probably some frames to be saved in the stage itself, too, so I might just redo the entire thing.
Okay, bye.
#11542576560890946 - Megaman Game Gear level 1 (starting)
Test run of Napalm Man's level mainly to test if zipping in the second room and jumping to the room transition was faster than just going through the room. Compared to the other test I did, it was 28 frames slower, although this could be because of precision differences from recording at 12% speed instead of using frame advance.