~3 second improvement to mugg's TAS from 2011, due to a new clip method being used to get to a room earlier than normal.
Unfortunately, I struggle to find positions for dashjump clips (a problem in both WL2 and WL3). Therefore, what you see beginning in the thumbshredder room is largely a rehashing of mugg's input. Where I could, I tried to break away, and I think I got a couple optimizations out of it but nothing major. The first two (three?) rooms are completely fresh input with no reference to the old TAS.
Major improvement to first world due to use of a better weapon. Also did second and third world.
Near the end of the third world, I was forced to pick up an inferior weapon ("fire swing"?) to get through a floor of breakable blocks. I took time to replace it with a slightly better weapon later ("beam"?), without which the boss would have been a major timesink. However, this weapon is not as strong as the weapon found in the second level of the first world ("big punch"?). Therefore, there's a possibility that it might be faster to do the last normal level of the third world before getting the "beam", but I don't think I actually lose time by using it in this level.
Experimentation in DS Scribblenauts (using the 6171 - Scribblenauts Collection (U) ROM since it lets you move Maxwell with buttons), using the (Experimental) MelonDS core.
Demonstrates a double jump glitch I discovered, both "buffered" and "unbuffered", but otherwise mostly just messes around.