Modified submission 8028, showing a tactic that ends input 438 frames faster by kicking a field goal with 50 seconds left on the in-game clock, and then ending input immediately after the kickoff. FCEUX 2.6.5
#637923221575114415 - River City Ransom Secret Boss WIP - Dragon Twins
Unfortunately, the currently planned Bulbasaur/Pidgey route runs into this problem in the Saffron City Pokemon Center - the game must be reset before healing or talking to other NPCs. Recorded in Bizhawk 1.6
#12951555061300408 - Pokemon Blue - Junk Text Glitch
A new glitch in Pokemon Blue (and presumably Red) that involves using the black-out variant of the Trainer-Fly glitch and then talking to the old man of Missingno. fame. Recorded in Bizhawk 1.5.3. If someone can find the source of the junk data and turn it into something useful, as with MrWint's current glitched run, this could lead to a substantial improvement. The gameplay itself is far from optimized, Squirtle should be able to knock out Charmander with 3 Critical Hits and a wild Pikachu could knock out Charmander with 2 Critical Hits.
#12661790280580395 - River City Ransom Faster Input, Slower Ending
An alternative version of my River City Ransom TAS. If no input is made after the input ends, the final boss will defeat himself in 15 seconds. The input file is 10 seconds shorter but the total gameplay is 5 seconds longer.